@ Marksman:
EotN, heroes and not failing so muchFirst of all, don't worry — I've done most everything in EotN successfully a number of times with heroes and hench.
And if a clown like me can do it, then you can do it.
TIPS!• Always remember to display your Asura/Norn/Ebon/Delver title for
very useful bonuses, depending on where you are. These buffs apply to your heroes too!
•
On your toon: Always carry a flatbow and learn to pull. Stop short of mobs (flag hero/hench if needed), and you go pluck something and back up to your party. This is the most important trick to not over-aggroing. Bring that mob back to you. (Remember to switch out of the bow!)
• Rune up your heroes. The template I use is armor-buffing insignias and a mix of attribute and vitae runes and a major vigor. And get them max weapons with +armor and/or +health on them. You can do it your own way, but do it.
(pay attention: it does matter what body part you put some things on) Depending on maj vigor prices, figure about 5K per hero for outfitting.
example
Protection Monk herohead: anchorite's insig + maj Protection rune
chest: anchorite's insig + rune of vitae
hands: anchorite's insig + major vigor
legs: Survivor's insig + rune of vitae
feet: anchorites's insig + maj Divine Fav rune
example
Minion Bomber Necromancer herohead: minion master insig + maj Death Magic rune
chest: minion master insig + rune of vitae
hands:
Bloodstained insig + major vigor
legs: Survivor's insig + rune of vitae
feet: minion master insig + maj Soul Reaping rune

—>
Also important: your monks/backline need to be set to 'avoid combat' and your casters need to be set to 'guard' on their hero control palettes. (If you haven't done this yet, you'll be delighted how "sane" your heroes suddenly become!)
• Run
Sabway (clicky to read more) on your heroes:
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| | Necromancer / Ritualist | 8 Soul Reaping 12 Curses 2 Restoration Magic 10 Channeling Magic You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Prophecies | Spiteful SpiritElite Hex Spell. For 18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 29 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 12 Curses) |
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 Core | BarbsHex Spell. For 30 seconds, target foe takes 12 more damage when hit by physical damage. (Attrib: 12 Curses) |
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 Core | Enfeebling Blood (PvE)Spell. Target foe and all nearby foes suffer from Weakness for 17 seconds. (Attrib: 12 Curses) |
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 Factions | Splinter Weapon (PvE)Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. (Attrib: 10 Channeling Magic) |
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 Nightfall | Rip EnchantmentSpell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 21 seconds. (Attrib: 12 Curses) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 58 Health and 6 Energy. (Attrib: 8 Soul Reaping) |
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 Nightfall | Death Pact Signet (PvE)- 12
 - 3
 Signet. Resurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: 2 Restoration Magic) |
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| Curses Necro |
Mark of Pain is good for optional spot
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| | Necromancer / Ritualist | 12 Soul Reaping 12 Restoration Magic You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Factions | Weapon of Warding (PvE)Weapon Spell. For 7 seconds, target ally has a Weapon of Warding that grants target ally +4 Health regeneration and a 50% chance to block. (Attrib: 12 Restoration Magic) |
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 Factions | Mend Body and SoulSpell. Target ally is healed for 96 Health. That ally loses one Condition for each Spirit within earshot. (Attrib: 12 Restoration Magic) |
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 Factions | Spirit LightSpell. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
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 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
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 Factions | Life (PvE)Binding Ritual. Create a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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 Factions | Flesh of My Flesh (PvE)- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 17% Energy. (Attrib: 12 Restoration Magic) |
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| Healing Rit/Necro |
Xinrae's Weapon for optional elite
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| | Necromancer / Monk | 12 Death Magic 9 Soul Reaping 9 Protection Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Jagged BonesElite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic) |
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 Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic) |
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 Core | Death Nova- 2
 - 5
 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic) |
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 EotN | Masochism (PvE)Enchantment Spell. For 28 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell. (Attrib: 9 Soul Reaping) |
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 EotN | Putrid BileHex Spell. For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 73 damage. (Attrib: 12 Death Magic) |
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 Core | Protective SpiritEnchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell. (Attrib: 9 Protection Prayers) |
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 Core | Aegis (PvE)Enchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 64 Health and 6 Energy. (Attrib: 9 Soul Reaping) |
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| Minion Bomber Monk |

When running Sabway, I usually skip a tank in the party (the minions are the aggro meat).
In general in EotN, for henchmen I go Mhenlo (heal), Herta (nice
ward + damage), Ranger Zho or Mesmer Lo Sha (interrupt), and Aidan (Barrage ranger).
(Cynn does lots of damage with Meteor Shower, but I don't like how she often mis-times it.)So Barrage is pretty good, plus the rangers have more armor and tend to stay back.
• In general,
any EotN Charr fight, bring anti-fire damage buffs or skills. Almost
all the damage will be fire damage. (Mantra of Flame, party-wide heals, Herta henchman, +armor vs.elemental dam)
•
Finding Gadd, Finding the Bloodstone: Hex and condition removal skills are helpful. Remember to display that Asuran title for extra base energy.
• Oh, answering a question from earlier — about the
books: you want to keep a Hero's Handbook with you because when it's 'full' (the missions/quests are checked off as you do them) you turn it in for big bonus of Asuran/Norn/Ebon Van/Delver reputation points. These points RAISE YOUR REPUTATION with the four races, which in turn does three things: improve custom PvE skills you get from the four races, improve the bonus you get when you display the individual reputation titles, and eventually build up your rep to unlock elite armor and
HANDY consumables for your toon.
That's all I can think of at the moment.
Post if you're having specific trouble (certain quest or whatever), and we'll try to help out,
--kril out--
